The player begins in Zoombiniville, where they assemble a team of 16 Zoombinis. The goal of the game is to rescue a total of 400 Boolies and bring them to Booliewood to return the Grand Boolie Boolie. As a result of the storm, the Boolies have been scattered across the land, and their mayor, the Grand Boolie Boolie, has disappeared. They meet up with strange creatures called Boolies who occupy a city known as Booliewood. The game is won when 625 Zoombinis make it to Zoombiniville.Īfter the foundation of Zoombiniville, the Zoombinis find peace once more, until a small group of them get trapped inside a cave seeking shelter from a storm. For each group of Zoombinis that make it through a section with all 16 in their group a monument is added to Zoombiniville. At the end of the final section lies the target destination Zoombiniville. From the first campsite are two branching roads that take the Zoombinis to two different areas of the island and eventually join up at the second campsite before traversing to the final section of the island. At the end of a section, the Zoombinis can rest at a campsite and be stored to join another group of Zoombinis if there are fewer than 16 Zoombinis left. By the end of a minigame, a number of Zoombinis may be left behind.
The player then has to do a series of minigames, helping the Zoombinis traverse through dangerous places until they reach the next location on the island. Each combination can be used twice in the game. The player starts at Zoombini Isle, where they assemble a team of 16 Zoombinis, picking from 5 different options each in hair, eyes, nose color, and footwear, for a total of 625 possible combinations. The game was made in 1995, and released in 1996. Players must guide the Zoombinis through this land to reach the safety of Zoombiniville, a land of hope and prosperity for the Zoombinis. The Zoombinis flee but end up in a mysterious and treacherous land. Zoombini Isle, the Zoombinis' homeland, has been taken over by the evil Bloats. The series focuses on the Zoombinis, small blue creatures each with different appearances and personalities, which the player must guide through strange puzzle-filled lands. Logical Journey was updated and re-released (as Zoombinis) for tablets and modern operating systems by TERC, FableVision, and Learning Games Network in August 2015. The series consists of three games: Logical Journey of the Zoombinis (1996), Zoombinis: Mountain Rescue (2001), and Zoombinis: Island Odyssey (2002). Zoombinis is a series of educational puzzle computer games that were originally developed by TERC and published by Broderbund until The Learning Company (formerly SoftKey) bought Broderbund in 1998 and took over developing and publishing the series in 2001. TERC, FableVision, and Learning Games Network (2015+) If the mud all hits the launch pad, nothing will happen.Īs the difficulty increases, more wheels are added making the pattern harder to follow.The Learning Company (formerly SoftKey) (2001-2) The balls are made of rock or mud and the player must get the timing and order correct so that the rock ball hits the launch pad that the Zoombini is standing on.
A large wheel turns round in a circle that can be stopped at any time and two sets of balls are selected to fill in the cups that are attached to the ends of the spokes on the wheel. The first puzzle in the game is a mixture of timing and pattern finding. Once the Zoombinis get all of the 224 Zerbles into the wild, the Zoombinis head back to Zoombiniville, and the game is won. To win the game, the Zoombinis must take care of the Zerbles, feed them, and then release them into the wild. The graphics have again changed, and the Zoombinis' features are no longer important to gameplay. This is the first game to incorporate science in the puzzles, which include intersection of rates, decoding, astronomical time, Venn diagrams, and Punnett squares, as well as some reincarnations of puzzles from Logical Journey. They must complete different puzzles, such as growing berries and breeding butterflies, to eventually set off a chain reaction that will restore the entire ecosystem of the island to its original glory. So they take a boat and travel to Zoombini Isle, which is now completely empty of the Bloats (who made the land barren and then moved on). In this game, the Zoombinis discover that they left the moths to die in their native land of Zoombini Isle. This game was the second sequel to be released by The Learning Company.